Friday, 14 April 2017

Four Against Darkness - The Final Chapter?

The band of brave adventurers had escaped from the lair of the fire demon having rescued the High Priestess but had then been ambushed by more demons of the Darkness.  Although they had been beaten off, a Parthian shot had left the High Priestess mortally wounded.  With her dying breath she gave the party a clue as to where to find a powerful relic but had further charged them that only through peaceful means could the relic be recovered.

For this adventure I decided to up-gun all the minions and bosses by a level to make them a bit tougher for the party.  I also decided to make the party follow the "Let peace be your way" quest to make it more challenging, reasoning that the High Priestess was from a peaceful religion.  Completing a quest would result in am Epic Reward, ideal for a powerful relic.

I decided to use a smaller map size to force a shorter game
The party dived into the darkness and quickly confronted an animated statue which was quickly despatched.  It was the first Boss of the game.  Despite giving the goblins in the next room the opportunity to parley, they decided to fight and were quickly put to the sword.

Doubling back the adventurers came across a shambling Mummy.  It became clear that this was the master of the dungeon complex (ie I rolled 6 to which I added 1 for the statue which meant it was the Final Boss - already!).  Another short sharp fight followed but ended when Zandemar fried the Mummy with a lightning bolt, gaining a level as the result.  A couple of corridors later they came across a couple of orcs who were happy to be bribed (it was either that or a very quick death), resulting in the first peaceful event of the game.  A couple of rooms later, having despatched some aggressive fungi folk, the party was then able to bribe some goblins to look the other way.  A tough fight with half a dozen vampire frogs left Albanac bloody and bruised but otherwise victorious. Th party then came across an Iron Eater which quickly lived up to its name by devouring the heavy armour of both Albanac and Uthacar before being defeated.

The adventurers had now reached a dead end and doubled-back.  They returned to the room where they had bribed the two orcs who had been joined by a solitary troll (I rolled a wandering monster) who was itching for a fight.  However, Zandemar, now a level 5 wizard, stepped forward and sent all three minions to sleep, completing the quest.  The relic was magically revealed to the party as a Shield of Warning, which Albanac took (he had no armour following the encounter with the iron eater).  They then worked their way out of the dungeon without further mishap.

By the end of the series of adventures, all the characters were at Level 4 except for Zandemar who was Level 5.  I have enjoyed playing 4AD and the addition of The 9Qs did add a little to the end.  The game is a good way to while away an hour or two and will benefit also from "the deeper levels addendum" when it comes out.  However, I don't think I will be exploring it further.  This completes my first set of 6 games for the 6 by 6 Challenge.  Only another 27 to go!

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