tag:blogger.com,1999:blog-4644592236747950237.post2847705533695845742..comments2023-06-16T11:24:35.832+01:00Comments on Sheppard's Crook: Dark Waters - the denouement Fitzhornhttp://www.blogger.com/profile/15635409694245394765noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-4644592236747950237.post-16329156539595889242017-04-01T23:44:09.556+01:002017-04-01T23:44:09.556+01:00I've been following your mods to 4AD with inte...I've been following your mods to 4AD with interest. I'm thinking of experimenting with one of the sole role-playing engines (The 9Qs) or I might just keep it simple and roll a quest at the beginning and see where it takes me. Fitzhornhttps://www.blogger.com/profile/15635409694245394765noreply@blogger.comtag:blogger.com,1999:blog-4644592236747950237.post-26661776105569777112017-04-01T22:59:50.834+01:002017-04-01T22:59:50.834+01:00I had a much different experience with Dark Waters...I had a much different experience with Dark Waters; I ran into the main boss in the 6th room. I agree that the game can get a little boring if it goes too long. For me, the sweet spot is 10 -12 rooms. I've been playing with smaller grids in order to end the game sooner.Kevinhttps://www.blogger.com/profile/17132852154504487574noreply@blogger.com